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Xerath
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
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Early Game
Xerath early lane is long-range AoE poke. Start Spellthief's Edge + Refillable. Land Q on the ADC, not the support — proc passive for big chip damage.
Level 1 stay back, level 2 you have full kit. Avoid all-in trades — you lack mobility. Push wave with W AoE to deny enemy pick attempts and force them under tower.
Mid Game
Liandry's Anguish + Sorcerer's Shoes is the standard spike. Xerath pokes from 800-1100 range — out-range every engage support except Bard/Pyke.
Roam mid post-6 — your ult clears squishies. Ward river deep and farm bot lane vision control. Stack Manaflow Band by Q-poking minions.
Late Game
Backline AP threat. Stand mid-line at 900+ range. Q to poke, W to zone, E to interrupt dashes. Burst priority targets — your damage scales infinitely on AP items.
Void Staff vs MR stacking. Zhonya's Hourglass for the immobile playstyle. Never solo-engage — wait for tank engage, follow up with R.
Win Condition
Out-poke lane → 1 item spike → R-burst teamfights. Xerath doesn't peel — your team needs another support source for that.
Win: 50%+ Q hit rate + 3+ R kills per game. Lose to: assassins (Zed, Akali, Talon) → build defensive Zhonya's first.
Power Spikes
Level 2 — full poke combo unlocked. Level 6 — R for first major burst window. Liandry's Anguish — DoT damage stacks on poke abilities. Sorcerer's Shoes — magic pen for true damage burst. Level 11 — R rank 2 + 2-3 items = 60%+ HP nuke on squishies. Level 16 — R rank 3 + Void Staff + Rabadon's.
Tips & Combos
Combos:
- Q (poke) -> Auto (Spellthief proc) -> W (AoE damage) = chunk on squishies
- E (CC) -> Q -> R = guaranteed combo on rooted target
- Hit Q on a minion to bait enemy approach, then full combo when they whiff
Anti-tips:
- Don't engage solo without tank ally — mages die in 1v1 to bruisers
- Don't waste mana on missed Q's — manage mana for the actual fight
- Don't fight at melee range — Xerath's base AA is 525 with no AS items
Pro tricks:
- Arcane Comet keystone procs every Q if landed at max range
- Push wave under tower mid-game, then roam — mid lane unwarded after
- Stack passive procs (Liandry burn) BEFORE the actual fight by pre-poking
// lanelore · patch — · stats aggregated daily from solo queue ladder
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