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Quinn

Quinn

Demacia's Wings
Marksman Assassin

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6671 Item #3006 Item #3142 Item #6694 Item #3036 Item #3026
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Udyr
Udyr
8 games
0%
02
Zaahen
Zaahen
5 games
0%
03
Heimerdinger
Heimerdinger
4 games
0%
04
Ryze
Ryze
4 games
0%
05
Naafiri
Naafiri
2 games
0%

Strong Against

EASY
01
Rengar
Rengar
4 games
100%
02
Qiyana
Qiyana
4 games
100%
03
Twisted Fate
Twisted Fate
4 games
100%
04
Zyra
Zyra
4 games
100%
05
Sett
Sett
3 games
100%

Synergy With

DUO
01
02
03
collecting more data this patch
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · QUINN

Early Game

Quinn top is ranged AD bully. Start Doran's Blade or Doran's Shield + 2 pots. Lethal Tempo or Press the Attack keystone for sustained AA trades.

Level 1 push wave fast, force enemy under tower. Level 2 spike with W or E for kill pressure. Track jungler — squishy AD tops die to ganks.

Mid Game

Galeforce + Berserker's Greaves + Youmuu's Ghostblade is your spike. Quinn carries sidelane and shreds objectives.

Lethality items = pick squishies in skirmishes. Serylda's Grudge 3rd-4th item shreds tank armor.

Late Game

Backline carry. Stand 600+ behind frontline. AA + ability rotation kills priority targets. Guardian Angel 5th-6th item = revive after dive.

Mortal Reminder vs healing comp. Edge of Night vs CC. Bloodthirster sustain late game.

Win Condition

Win lane → carry teamfight → kite backline. Quinn scales harder than melees, weaker than dedicated ADCs.

Win: 50%+ kill participation + 2+ towers + 5+ assists/kills late. Lose to: hard-engage on you (Malphite R, J4 R).

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for kill confirmation. Galeforce (1st item) — gap-close + AS spike. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items. Serylda's Grudge (3rd-4th item) — armor pen vs tanks.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W or E proc = chunk damage
  • Galeforce dash + R combo = surprise burst
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't dive without team setup — ranged ADs are squishy
  • Don't AA in melee — kite at max range
  • Don't waste R on missed positioning — wait for clean shot

Pro tricks:

  • TP behind enemy team for flanking burst
  • Lethal Tempo stacks during sustained DPS — stay in fight
  • Ult priority on enemy ADC, not tanks
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder