Lanelore — every lane has a lore

Start typing a champion name.

Samira

Samira

the Desert Rose
Marksman Assassin

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #6671 Item #3006 Item #3031 Item #3036 Item #3072 Item #3026
Spells #4 #7
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Zyra
Zyra
3 games
0%
02
Soraka
Soraka
2 games
0%
03
Sion
Sion
2 games
0%
04
Malzahar
Malzahar
2 games
0%
05
Olaf
Olaf
2 games
0%

Strong Against

EASY
01
Singed
Singed
4 games
100%
02
Syndra
Syndra
3 games
100%
03
Riven
Riven
2 games
100%
04
Naafiri
Naafiri
2 games
100%
05
Tryndamere
Tryndamere
1 games
100%

Synergy With

DUO
01
Talon
Talon
2 games
100%
02
Tahm Kench
Tahm Kench
1 games
100%
03
Pyke
Pyke
1 games
100%
04
Mordekaiser
Mordekaiser
1 games
100%
05
Yasuo
Yasuo
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · SAMIRA

Early Game

Samira bot lane is skirmisher ADC — mobility + burst. Start Doran's Blade or Doran's Ring + 3 pots. Q-poke during lane phase.

Level 2 spike with W or E for engage. Samira dives squishies — your kill threshold is 60%+ HP. Track jungler — skirmishers die to coordinated CC.

Mid Game

Mythic + Berserker's Greaves is your spike. Samira dives squishies — roam side lanes with E for pickoffs.

Manamune (Ezreal) or Galeforce path. Long Sword 3-item path for lethality damage. Pick off ADC/mid in skirmishes — burst threshold = 50%+ HP.

Late Game

Mobile carry. Stand 600+ behind frontline. Dash through frontline to dive ADC/mid. Guardian Angel last item = revive after dive.

Mortal Reminder vs healing. Edge of Night vs CC chain. Bloodthirster sustain in extended fights.

Win Condition

Win lane → dive backline 5v5 → carry pickoffs. Samira scales harder than melees, weaker than dedicated hyper carries.

Win: 50%+ KP + 3+ ADC kills. Lose to: hard-engage on you (Malphite R, J4 R).

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for kill confirmation. Mythic (1st item) — gap-close + first-item AS spike. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items. Serylda's Grudge (3rd-4th item) — armor pen vs tanks.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W or E proc = chunk damage
  • Galeforce dash + R combo = surprise burst
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't dive without team setup — ranged ADs are squishy
  • Don't AA in melee — kite at max range
  • Don't waste R on missed positioning — wait for clean shot

Pro tricks:

  • TP behind enemy team for flanking burst
  • Lethal Tempo stacks during sustained DPS
  • Ult priority on enemy ADC, not tanks
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder