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Seraphine

Seraphine

the Starry-Eyed Songstress
Support Mage

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3020 Item #4636 Item #4645 Item #3222 Item #3116
Spells #4 #14
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Annie
Annie
6 games
0%
02
Twitch
Twitch
5 games
0%
03
Amumu
Amumu
4 games
0%
04
Ekko
Ekko
4 games
0%
05
Ryze
Ryze
2 games
0%

Strong Against

EASY
01
Shen
Shen
6 games
100%
02
Hwei
Hwei
3 games
100%
03
Akshan
Akshan
2 games
100%
04
Kalista
Kalista
2 games
100%
05
Jax
Jax
2 games
100%

Synergy With

DUO
01
Anivia
Anivia
3 games
100%
02
Hwei
Hwei
2 games
100%
03
Naafiri
Naafiri
2 games
100%
04
Diana
Diana
1 games
100%
05
Gangplank
Gangplank
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · SERAPHINE

Early Game

Seraphine's early lane is long-range AoE poke. Spellthief's Edge start. Hit two enemies with Q (High Note) for double passive procs — your 3rd ability casts an echo on its own.

E (Beat Drop) is your stun setup — it slows on first hit, roots if hits a slowed target, stuns if hits a rooted target. Use Q then E for slow-to-stun chains. Stay 875+ range away — Sera has no escape against engage supports.

Mid Game

Moonstone Renewer + Sorc Boots is your spike. Roam mid with R (Encore) ready — Encore charms in a 1300 range line, doubled length if it passes through allies first.

W (Surround Sound) shields your team in a 750 radius — pop it pre-engage. Stack Manaflow Band by Q-poking minions.

Late Game

Backline AoE poke + chain CC. R is your teamfight ult — charm 3-5 enemies if your team bunches. Mikael's Blessing cleanses CC for your fed ADC.

Stay 1100+ range from frontline. Save E for engage interrupt. Rylai's perma-slow on Q makes you a kiting nightmare.

Win Condition

Out-poke lane, then R-charm teamfights. Win on R timing + W shield uptime. Lose to hook supports who catch you out (Thresh, Blitz, Pyke).

Win: 0 ADC deaths first 15min + 3+ R charm hits per teamfight. Lose: assassin one-shots you 2x → no carry protection.

Power Spikes

Level 2 — Q + E unlocked, slow-to-root chain. Level 3 — W added, full shield/heal kit. Level 6 — R for first teamfight charm. Moonstone Renewer (1st item) — chain heal procs. Mikael's Blessing (3rd item) — CC cleanse for ADC. Level 16 — R rank 3 = 3-target charm chain.

Tips & Combos

Combos:

  • Q (slow proc from passive) -> E (roots slowed target) -> AA (passive echo) = guaranteed root chain
  • W passively shields and heals — cast it BEFORE incoming damage
  • R echoes through ally hits — position teammates between Sera and target for amplified ult

Anti-tips:

  • Don't lane in melee range — Sera has no escape vs engage
  • Don't E without slow setup — E alone only slows, not roots
  • Don't waste W on full-HP allies — it scales harder when allies are <50% HP

Pro tricks:

  • Passive 3rd-cast echo deals 100% damage of the original — count your casts for big poke windows
  • R cast range = 1300; echo extends through 1 ally and 1 enemy = 2600 effective range
  • W cast while in ult form = R shield boost
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder