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Sivir

Sivir

the Battle Mistress
Marksman

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
no data
JUNGLE
no data
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #6672 Item #3006 Item #3031 Item #3094 Item #3046 Item #3026
Spells #4 #7
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Kog'Maw
Kog'Maw
8 games
0%
02
Nilah
Nilah
4 games
0%
03
Syndra
Syndra
4 games
0%
04
Kled
Kled
2 games
0%
05
Kindred
Kindred
2 games
0%

Strong Against

EASY
01
Taliyah
Taliyah
2 games
100%
02
Naafiri
Naafiri
2 games
100%
03
Fiora
Fiora
2 games
100%
04
Ryze
Ryze
2 games
100%
05
Aurora
Aurora
2 games
100%

Synergy With

DUO
01
Diana
Diana
3 games
100%
02
Xerath
Xerath
2 games
100%
03
Evelynn
Evelynn
2 games
100%
04
Jayce
Jayce
2 games
100%
05
Soraka
Soraka
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · SIVIR

Early Game

Sivir bot lane is utility + farm. Start Doran's Blade + 3 pots. Last-hit CS, push wave to deny enemy roam.

Level 2 spike with full kit. Use abilities for utility (slow, root, sustain) not just damage. Trade when support sets up CC chain. Ward tri-brush at 0:30.

Mid Game

Essence Reaver/Kraken + Berserker's Greaves is your spike. Sivir brings team utility — R global, AoE wave, slow, shield. Roam to objectives with cross-map R.

IE or RFC 2nd item depending on AA range. Stand 700+ behind frontline. Long Sword path for lethality variant (Varus).

Late Game

Utility carry. Sivir provides team utility (CC, shield, AoE wave, global) on top of sustained DPS. Stand 700+ behind frontline.

Mortal Reminder vs healing comp. Last Whisper variants for armor pen. Save R as match-ending utility.

Win Condition

Farm to 2 items → R-engage teamfights → carry team utility. Sivir doesn't burst; you facilitate team wins.

Win: 7 CS/min + 3+ R engages + 80%+ KP. Lose to: hyper carries (Vayne, Twitch) — kite + utility wins.

Power Spikes

Level 2 — full kit utility unlocked. Level 6 — R for cross-map engage. Mythic (1st item) — wave clear + first-item utility. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items = teamfight carry. Infinity Edge (2nd item) — crit damage spike.

Tips & Combos

Combos:

  • Q (utility) -> auto -> W or E proc = sustained chip
  • R as cross-map engage tool, not as solo execute
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't burst tanks — utility kit doesn't shred HP
  • Don't waste R on missed angle — long cooldown
  • Don't AA in melee — kite at max range

Pro tricks:

  • Cross-map R for global presence on objectives
  • Lethal Tempo stacks during sustained DPS
  • Ward objectives 60s before spawn for R setup
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder