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Thresh
Sadistic and cunning, Thresh is an ambitious and restless specter of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
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Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Thresh's early lane is all about brush control + Q angles. Hide in tri-brush or lane brush and look for level 2 trades with Q (Death Sentence) followed by E (Flay) combos. Your AA between Q and recast Q deals significant magic damage thanks to Damnation passive armor stacking.
Collect every soul that drops from minion deaths within range. They give permanent armor + AP. By level 6 you should have 4-6 souls. Avoid trading into Leona / Nautilus without minion priority. Their hard CC eats you before your hook lands.
Mid Game
Once you hit 6 and have Mobility Boots, start roaming. Lantern (W) over mid/jungle walls to deliver allies to a fight. Track enemy summoners. Flash down means free pick window.
Vision is your job: deep ward Baron/Drake pit + tri-brush. Look for Q out of fog of war. The cast indicator gives away your position, so always lead Q from brush or behind a wall.
Late Game
Late-game Thresh is a peel-or-pick fulcrum. Your R (The Box) splits a 5v5 into manageable 1v1s + 4v4s. Don't engage with R — drop it as enemies dive your backline.
Stay 1 screen behind your carry. Save W (lantern) for them to dash out of dives. Knight's Vow share keeps them alive in extended fights.
Win Condition
Land hooks, snowball numbers advantage, close out on objectives.
You win when:
- 70%+ Q accuracy in the lane
- 3+ successful roams by 20min
- Vision control around 2nd/3rd dragon
- Carry reaches 2-item spike protected
You lose when you whiff hooks, get caught out roaming, or the enemy ADC outscales your carry's damage.
Power Spikes
Level 2 — Q + E unlocked, first all-in window. Level 6 — R (The Box) for first big teamfight. Level 11 — R rank 2: shorter CD + wider radius. Locket (1st item) — first big peel spike. Locket + Knight's Vow (2 items) — peak ally protection. Level 16 — R rank 3 + 5 souls = monster tank.
Tips & Combos
Combos:
- Q -> E (flay away) -> Q recast (hop to target) -> R (Box around them) — strongest pick combo
- Q -> AA -> E -> AA — short trade with passive procs
- W lantern can save allies dashing through walls — Olaf, Lee Sin, Sylas all benefit
Anti-tips:
- Don't auto-flay enemies INTO your team unless you can follow up
- Don't R first in a 5v5; you'll trap your own carry
- Don't W lantern as engage tool; it's a follow-up tool
Pro tricks:
- Q + Flash mid-air to reposition before pull connects
- E (Flay) interrupts most dashes mid-cast (Yasuo dash, Yi Q, Tryndamere E)
- Souls render visually; track them to time your power spikes
// lanelore · patch — · stats aggregated daily from solo queue ladder
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