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Thresh

Thresh

the Chain Warden
Support Tank

Sadistic and cunning, Thresh is an ambitious and restless specter of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3190 Item #3109 Item #3050 Item #3814 Item #3193
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Wukong
Wukong
4 games
0%
02
Annie
Annie
4 games
0%
03
Katarina
Katarina
4 games
0%
04
Ashe
Ashe
4 games
0%
05
Naafiri
Naafiri
4 games
0%

Strong Against

EASY
01
Kennen
Kennen
10 games
100%
02
Jax
Jax
4 games
100%
03
Yasuo
Yasuo
2 games
100%
04
Malzahar
Malzahar
2 games
100%
05
Zaahen
Zaahen
2 games
100%

Synergy With

DUO
01
Sylas
Sylas
3 games
100%
02
Irelia
Irelia
3 games
100%
03
Corki
Corki
2 games
100%
04
Ornn
Ornn
2 games
100%
05
Hwei
Hwei
2 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · THRESH

Early Game

Thresh's early lane is all about brush control + Q angles. Hide in tri-brush or lane brush and look for level 2 trades with Q (Death Sentence) followed by E (Flay) combos. Your AA between Q and recast Q deals significant magic damage thanks to Damnation passive armor stacking.

Collect every soul that drops from minion deaths within range. They give permanent armor + AP. By level 6 you should have 4-6 souls. Avoid trading into Leona / Nautilus without minion priority. Their hard CC eats you before your hook lands.

Mid Game

Once you hit 6 and have Mobility Boots, start roaming. Lantern (W) over mid/jungle walls to deliver allies to a fight. Track enemy summoners. Flash down means free pick window.

Vision is your job: deep ward Baron/Drake pit + tri-brush. Look for Q out of fog of war. The cast indicator gives away your position, so always lead Q from brush or behind a wall.

Late Game

Late-game Thresh is a peel-or-pick fulcrum. Your R (The Box) splits a 5v5 into manageable 1v1s + 4v4s. Don't engage with R — drop it as enemies dive your backline.

Stay 1 screen behind your carry. Save W (lantern) for them to dash out of dives. Knight's Vow share keeps them alive in extended fights.

Win Condition

Land hooks, snowball numbers advantage, close out on objectives.

You win when:

  • 70%+ Q accuracy in the lane
  • 3+ successful roams by 20min
  • Vision control around 2nd/3rd dragon
  • Carry reaches 2-item spike protected

You lose when you whiff hooks, get caught out roaming, or the enemy ADC outscales your carry's damage.

Power Spikes

Level 2 — Q + E unlocked, first all-in window. Level 6 — R (The Box) for first big teamfight. Level 11 — R rank 2: shorter CD + wider radius. Locket (1st item) — first big peel spike. Locket + Knight's Vow (2 items) — peak ally protection. Level 16 — R rank 3 + 5 souls = monster tank.

Tips & Combos

Combos:

  • Q -> E (flay away) -> Q recast (hop to target) -> R (Box around them) — strongest pick combo
  • Q -> AA -> E -> AA — short trade with passive procs
  • W lantern can save allies dashing through walls — Olaf, Lee Sin, Sylas all benefit

Anti-tips:

  • Don't auto-flay enemies INTO your team unless you can follow up
  • Don't R first in a 5v5; you'll trap your own carry
  • Don't W lantern as engage tool; it's a follow-up tool

Pro tricks:

  • Q + Flash mid-air to reposition before pull connects
  • E (Flay) interrupts most dashes mid-cast (Yasuo dash, Yi Q, Tryndamere E)
  • Souls render visually; track them to time your power spikes
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder