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Draven

Draven

the Glorious Executioner
Marksman

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #3508 Item #3006 Item #3031 Item #3036 Item #3072 Item #3026
Spells #4 #7
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Anivia
Anivia
6 games
0%
02
Taliyah
Taliyah
4 games
0%
03
Riven
Riven
4 games
0%
04
Orianna
Orianna
2 games
0%
05
Tryndamere
Tryndamere
2 games
0%

Strong Against

EASY
01
Heimerdinger
Heimerdinger
4 games
100%
02
Tahm Kench
Tahm Kench
2 games
100%
03
Kayle
Kayle
2 games
100%
04
Zilean
Zilean
2 games
100%
05
Yone
Yone
2 games
100%

Synergy With

DUO
01
Xin Zhao
Xin Zhao
3 games
100%
02
Nami
Nami
2 games
100%
03
Yone
Yone
2 games
100%
04
Thresh
Thresh
2 games
100%
05
Nidalee
Nidalee
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · DRAVEN

Early Game

Draven bot lane is early aggression. Start Doran's Blade + 3 pots. Push wave fast level 1 — force enemy under tower and deny CS.

Level 2-3 spike: full ability rotation chunks ADC. Use Q + auto trades. Force all-ins when enemy support is on cooldown. Ward at 0:30.

Mid Game

Galeforce + Berserker's Greaves is your spike. Draven bullies sidelane and shreds objectives. Push wave + roam mid post-6.

IE 2nd item = crit burst explosion. Long Sword 3-item path for lethality damage. Pick off squishies in skirmishes — kill threshold = 50%+ HP.

Late Game

Pickoff sniper. Stand 600+ behind frontline. AA-spam priority targets or burst combo squishies. Lord Dominik's Regards 4-5th item shreds tank armor.

Guardian Angel last item = revive after dive. Mortal Reminder vs healing comp. Track enemy ult cooldowns.

Win Condition

Bully lane → snowball pickoffs → close before scaling ADCs spike. Draven doesn't outscale Vayne/Kog'Maw — close by 25min.

Win: 2+ lane kills + 5+ tower turret diff + 50%+ KP. Lose to: hyper carries (Vayne, Twitch) — close before 3-item spike.

Power Spikes

Level 2 — W or E unlocked for kill pressure. Level 6 — R for guaranteed pickoff. Galeforce (1st item) — gap-close + AS spike. Berserker's Greaves — AS for AA + ability rotation. Level 11 — R rank 2 + 3 items = burst threat. Infinity Edge (2nd item) — crit damage explosion.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W (engage) -> R execute on low HP
  • Galeforce dash + R combo = surprise burst
  • AA reset abilities preserve DPS through combo

Anti-tips:

  • Don't dive without team setup — squishy ADCs die in 1v2
  • Don't AA tanks — focus squishy targets only
  • Don't waste R on missed positioning — wait for clean shot

Pro tricks:

  • Galeforce active = unmissable cross-screen execute
  • Ult priority on enemy ADC, not tanks
  • Push wave under tower mid-game, then roam with R
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder