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Jhin

Jhin

the Virtuoso
Marksman Mage

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #3508 Item #3158 Item #3142 Item #3046 Item #3036 Item #3026
Spells #4 #7
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Heimerdinger
Heimerdinger
6 games
0%
02
Naafiri
Naafiri
4 games
0%
03
Malzahar
Malzahar
3 games
0%
04
Kayle
Kayle
2 games
0%
05
Akali
Akali
2 games
0%

Strong Against

EASY
01
Irelia
Irelia
6 games
100%
02
Sion
Sion
4 games
100%
03
Diana
Diana
4 games
100%
04
Tryndamere
Tryndamere
4 games
100%
05
Zilean
Zilean
4 games
100%

Synergy With

DUO
01
Veigar
Veigar
2 games
100%
02
Kindred
Kindred
2 games
100%
03
Nunu & Willump
Nunu & Willump
2 games
100%
04
Yone
Yone
2 games
100%
05
Pantheon
Pantheon
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · JHIN

Early Game

Jhin bot lane is utility + farm. Start Doran's Blade + 3 pots. Last-hit CS, push wave to deny enemy roam.

Level 2 spike with full kit. Use abilities for utility (slow, root, sustain) not just damage. Trade when support sets up CC chain. Ward tri-brush at 0:30.

Mid Game

Essence Reaver/Kraken + Berserker's Greaves is your spike. Jhin brings team utility — R global, AoE wave, slow, shield. Roam to objectives with cross-map R.

IE or RFC 2nd item depending on AA range. Stand 700+ behind frontline. Long Sword path for lethality variant (Varus).

Late Game

Utility carry. Jhin provides team utility (CC, shield, AoE wave, global) on top of sustained DPS. Stand 700+ behind frontline.

Mortal Reminder vs healing comp. Last Whisper variants for armor pen. Save R as match-ending utility.

Win Condition

Farm to 2 items → R-engage teamfights → carry team utility. Jhin doesn't burst; you facilitate team wins.

Win: 7 CS/min + 3+ R engages + 80%+ KP. Lose to: hyper carries (Vayne, Twitch) — kite + utility wins.

Power Spikes

Level 2 — full kit utility unlocked. Level 6 — R for cross-map engage. Mythic (1st item) — wave clear + first-item utility. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items = teamfight carry. Infinity Edge (2nd item) — crit damage spike.

Tips & Combos

Combos:

  • Q (utility) -> auto -> W or E proc = sustained chip
  • R as cross-map engage tool, not as solo execute
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't burst tanks — utility kit doesn't shred HP
  • Don't waste R on missed angle — long cooldown
  • Don't AA in melee — kite at max range

Pro tricks:

  • Cross-map R for global presence on objectives
  • Lethal Tempo stacks during sustained DPS
  • Ward objectives 60s before spawn for R setup
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder